Simulation / Lifestyle Games Creative Strategy

Creative is an advertiser’s best opportunity for a competitive advantage in social advertising. Soon, the combination of Facebook’s and Google’s Media buying automation with Apple’s removal of IDFA will make ‘winning’ creative ﹘the five percent of Facebook videos that are successful﹘of paramount importance. Here we break down Simulation Lifestyle Games with competitive trends & creative recommendations, so you can learn from their creative best practices.

Simulation Lifestyle Games Competitive Analysis

  • Top Competitors: Vertical Design Home, Home Design Makeover, Property Brothers, House Flip, Home Design 3D, My Home Design Dreams, Home Maker, My Home Design Story, HomeCraft, House Designer, Home Street, Home Design, Dream House, Design this home, Word Villas, Planner 5D, House Flipper
  • Top Competitors: Apps Zillow, RedFin, Realtor.com, Homescapes, Gardenscapes, SimCity BuildIt, Home Design Story, Design This Home, Home Design Makeover!
  • To view competitive videos, click here and select the competitor tab

simulation lifestyle games

Player Motivations

  • Motivations: “The idea of getting by in 2030 is just too big to wrap my head around, the path there is too obscure and has too many steps, so sometimes I have to turn on my Xbox… in order to feel like I’m making concrete progress in something I can control.”
  • Design Home’s recent appeal, and razor-sharp focus on real-life products and design trends, can tell us something about the type of void aging millennials are seeking to fill. They are a generation scorned by the Great Recession, holed up in city rentals, and unable to afford new homes or furniture. But they also can’t help but be influenced by social media and the excessive displays of wealth that come with it. They long to feel what it’s like to afford the lifestyle of a successful adult.
  • – The House That ‘Design Home’ (and Millennial Anxiety) Built, Alyssa Bereznak, The Ringer

Simulation Lifestyle Games Competitive Trends

  • Day and Night: Show transitions from day to night, provoking an emotional response. (Sim City)
  • Text Transitions: Transition frames with colorful text in different shapes. (Home Design Makeover, HomeCraft)
  • Emphasize Copy Matching and Emotion: “Bring Vision to Life,” “Create your vision,” “The Power is yours.” (Sim City)
  • Client Based: Design for a specific client. (Property Brothers, Home Design Makeover)
  • Creative Expression/Design: Use pickers to create and furnish rooms and houses, while adding encouraging messages. (My Home: Design Dreams, Home Design Makeover)
  • Unique End Cards: End ad with mobile device and gameplay, search engine style, flipping logo. (Home Design Makeover)

Simulation Lifestyle Games Simulation Lifestyle Games
Simulation Lifestyle Games Simulation Lifestyle Games 

 

Concept: Present a Challenge to Solve

Explore stories with an issue to solve, targeting creative decision-makers:

  • Present problem in the opening: “Help grandma sell her house”
  • The decor is customized based on client needs, using pickers and furniture options

Simulation Lifestyle Games Simulation Lifestyle Games

Concept: Give Users the Power

Utilize empowering language to engage users who want to feel more in control of their design process:

  • Mix game footage with compelling copy that speaks directly to users’ ability to creative with their decision making

Simulation Lifestyle Games

Concept: Show the Possibilities

  • Engage users and help them express their personal style by showing an array of different styles and options
  • Give users a creative outlet by transporting them to idyllic yet achievable homes

Simulation Lifestyle Games Simulation Lifestyle Games

Concept: Incite Relaxation

Invite users to relax and unwind with concepts that compel them to disconnect:

  • Calming colors, imagery Copy that incites relaxation and “me time”

Simulation Lifestyle Games Simulation Lifestyle Games

Concept: Before and After

Create videos that show before and after transformations:

  • Use various headers, split-screen, and “Cinderella Transformations” which flip screens and highlight drastic changes

Simulation Lifestyle Games Simulation Lifestyle Games

Concept: New Intros and Outros

  • Create new intro and outros utilizing available assets:
  • Test Intros with the full logo (Design Home Makeover, Property Brothers, HomeCraft)
  • Add search-engine feature to end card (House Flip)
  • Open the first frame with a challenge or question (“Can you help me?”) (My Home Design Dreams)

Simulation Lifestyle Games Simulation Lifestyle Games

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Simulation / Role Playing Games Creative Strategy

Creative is an advertiser’s best opportunity for a competitive advantage in social advertising. Soon, the combination of Facebook’s and Google’s Media buying automation with Apple’s removal of IDFA will make ‘winning’ creative ﹘the five percent of Facebook videos that are successful﹘of paramount importance. Here we break down Simulation role Playing Games with competitive trends & creative recommendations, so you can learn from their creative best practices.

Simulation Role Playing Games Competitive Analysis

  • Top Competitors: Avakin Life, Chapters: Interactive Stories, Choices: Design Home, Cooking Diary, Covet Fashion, Design My Room, Episode: Super Stylist, Episode: Choose your Story, Fill in 3D, Hollywood Story, House Flip, I Peel Good, Icing on the Cake, IMVU Avatar, Ink Inc., Journeys: Interactive Series, Lily’s Garden: Design & Relax, Linda Brown, Linda Brown: Interactive Story, Love Sick, Moments: Choose Your Story, My Cafe, My Home: Design Dreams, My Story, My Story: Choose your own Path, Paint by Numbers, Party in My Dorm, Pottery, Secrets: Game of Choices, Storyscape, Super Stylist, Township, What’s your Story?
  • To view competitive videos, click here

simulation role playing games

Simulation Role Playing Games Competitive Trends

  • Event/Date Prep with Character Reaction: Picker utilized for hair/makeup/clothing, with character reaction (Hollywood Story, My Story, Lovesick)
  • Choices-Style situations: Empowered female characters given option to choose their next move (Episode, Choices, Avakin Life, IMVU Avatar)
  • Men Behaving Badly: Women triumphing over adversity and badly behaving men (Choices, Episode, Love Sick, My Cafe, many others)
  • Female characters in peril: Females suffering and crying but overcoming the obstacles and ultimately having the last laugh
  • Mean Girls: Cruel characters making fun of unpopular/weak girls, but ultimately losing against them
  • Relaxing, Mindless Expressions of Creativity: Decorating, painting, and cooking apps that display simple gameplay, sometimes comedically (I Peel Good, Icing on the Cake, Fill in 3D, Pottery)
  • Creative Expression/Design: Using pickers to create and furnish rooms, houses, etc. (Design Home, My Home: Design Dreams)
  • Time Progressions: Narrative style ads where present conflict is explained by going back in time or forward to the future.
  • Outfit Selections Montage: Showing many outfits or makeup choices. Dressing up girls for an event/date/contest
  • Choosing between two interests: Main character torn between conflicting interests (Best friend and lover, two lovers, money or love)
  • Awful Dates: Female characters enduring awful dates/relationships but finding a better partner in the end or having to decide what outcome to choose
  • Competitive Nature: Friends competing for better dates/outfits/more likes on Instagram/popularity.

simulation role playing games

Concept: Timed Character Reactions

  • Add personality to timed picker challenges by allowing models to react, either with expressions or with talk bubbles. (Hollywood Story, Love Sick, IMVU Avatar)
  • Make the timed challenges more story-focused to engage players (e.g. boyfriend is almost there) (Hollywood Story, Love Sick)

simulation role playing games simulation role playing games

Concept: Choices-Style Situations

  • Precede picker situations with simple, choices-style situation that necessitates new style/design (Choices, My Story )
  • Simplify situations with dual picker (Avakin Life)
  • Create stories where makeovers help a woman get over a bad relationship, insensitive man, etc… (My Cafe, Choices)

simulation role playing games simulation role playing games

Concept: Poor Pregnant Woman

Trends: Females in Peril, Awful men

  • A pregnant woman about to reveal baby news to the future dad.
  • Plot options
    • A) Guy has other plans
      • He’s about to reveal he doesn’t love her anymore/is leaving her.
    • B) She finds him cheating on her with someone else (Sister/agent/friend)
  • Ending
    • A woman has to make a difficult decision as a cliffhanger

*Competitor and SOV: Journeys 20.5%

simulation role playing games Poor Pregnant Woman simulation role playing games Poor Pregnant Woman

simulation games role playing games Poor Pregnant Woman simulation games Poor Pregnant Woman

Concept: Revenge with Timing Elements

Trends: Mean Girls, Time, Competitive

  • Bullied girl gets her payback years later
    • Starts in the present time with the bride crying/husband cheating with sexy attendee
    • Sexy attendee memory takes her back to High School days
    • Turns out the bride was very mean and bullied sexy girl 

Options appear with

  • Revenge
  • Let it go
  • The scene returns to the present time with the choice made and the consequences

*Competitor and SOV: My Story, Journeys 25.5%

 revenge with timing elements  revenge with timing elements

 revenge with timing elements  revenge with timing elements

Concept: Ugly Betty with a Twist

Trends: Mean Girls and Outfit Selections

  • The girl is made fun of because of her looks
    • She decides to go home and change her appearance
    • A picker screen appears next to her
    • She selects new make-up, clothes, hair and removes glasses/braces
    • (I’d avoid doing the weight loss part)
  • Her “new me” comes to school and tries to seduce her crush
  • Two options appear
    • Crush rejects her because she’s now like everyone else
  • He lusts after her and dumps his girl

*Competitor and SOV: My Story, What’s your story 18.5%

ugly betty with a twist

Concept: You vs. Your Friend with a Twist

Trends: Competitive, Outfits, Two loves

  • Friends compete to find the hottest date
    • Two frenemies go to Tinder to find a hot date
    • Side by side screens show each swipe
    • Both choose a guy but this part is not revealed
    • Next, both girls are seeing choosing different outfits (fast montage)
  • Twist end, they both arrive to meet the same guy
  • The guy must make a choice
    • He chooses one
    • He chooses both

*Competitor and SOV: Kim K. Hollywood  31.5%

You vs. Your Friend with a Twist You vs. Your Friend with a Twist

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Card Games Creative Strategy

Creative is an advertiser’s best opportunity for a competitive advantage in social advertising. Soon, the combination of Facebook’s and Google’s Media buying automation with Apple’s removal of IDFA will make ‘winning’ creative ﹘the five percent of Facebook videos that are successful﹘of paramount importance. Here we break down Card Games Creative Strategy with competitive trends & creative recommendations, so you can learn from their creative best practices.

Card Games Creative Strategy Competitive Analysis

  • Card Games Competitors: Solitaire Deluxe 2, Solitaire Tri-Peaks, Spades Plus, MobilityWare Solitaire, WSOP, Solitaire Cube
  • Casino/Lottery Competitors: Lucktastic, 21 Blitz, Lucky Day, Caesars Casino Official Slots, House of Fun Slots, Lucky Lottery Scratchers, Slotomania Vegas Casino Slots, Cube Cube, Worldwinner,  Jackpocket, SpinToWin Slots, Dice with Ellen
  • Shopping/Cash Back Competitors: Inbox Dollars, IBotta, Receipt Hog, Shopkick, Surveys on the Go, Swagbucks
  • Solitaire Competitors: Rummy Royale, Gin Rummy Plus, Gin Rummy Best Card Game, Gin Rummy Master, Spades, Spades Card Classic, Solitaire Deluxe 2, Solitaire Tri-Peaks, Spades Plus, MobilityWare Solitaire, Fairway Solitaire, WSOP, Hearts World Tour, Klondike Farm Adventure, 21 Blitz, Bingo Town, Bingo Blast, Hearts Card Game Classic, Solitaire Time Warp, Grand Gin Rummy, Solitaire Epic Adventures, Bingo Pop, House of Blackjack 21, Bingo Bash, Wild Classic Slots, Poker Face Live Texas Hold Em, Zynga Poker, Blackjackist, Backgammon Live, Dominoes Gold, MobilityWare Solitaire, Flip & Dive 3D, Flip Dunk, NBA 2K Mobile, Chess Royale
  • View competitive videos here.

card games creative strategy

Card Games Creative Strategy Player Motivations

Demographics

As of the last estimate, there were currently over 170 million active social casino gamers worldwide, with millions of players playing on any given day (Martin, 2014). To put this in perspective, social casino gamers outnumber online gamblers 4:1. Perhaps surprisingly, the average social casino gamer is a 40-year-old middle-class woman and women make up over 2/3rds of social casino gamers (Superdata, 2016). That said, social casino games seem to be a popular form of entertainment across all stages of life, including among adolescents and young adults (Kim, Wohl, Gupta, & Derevensky, 2016, 2017; Griffiths & Wood, 2007).

Motivations

Motivations for playing social casino games are likely similar to motivations for engaging in gambling (Wohl, Salmon, Hollingshead, & Kim, in press). That is, people may play for fun and entertainment, to pass the time, to relax, relieve boredom, or to distract themselves from negative emotions. Additionally, a portion of gamers may be attracted to the social feature of social casino games, such as seeing their scores on leaderboards and sharing their achievements on Facebook. Yet, some social casino gamers may use free-to-play simulated gambling games to practice their ‘skills’ before playing for real money gambling.

  •     Social Casino Games: Current Evidence & Future Directions, Hyoun S. Kim, University of Calgary

 

Gaming Psychology of Near Misses:

“…Near-misses have some intrinsic appeal for our reward circuitry, tricking those brain cells into believing that we won even though we actually lost… This suggests that, from the perspective of our dopamine neurons, near misses are virtually indistinguishable from actual wins. Both forms of feedback tickle our reward circuitry, which is why Vegas invests in games and algorithms that are full of close calls. For a casino, the beauty of a near miss is clear: Although we’ve lost money if feels as if we won.”   

  •     The Near-Miss Effect, Jonah Lehrer, Wired Magazine, 3.28.11

Although no studies have investigated the ramifications of Candy Crush near-misses, one can make reasonable inferences based on near-misses in other scenarios. In slot machine games, near-miss outcomes encourage the urge to continue to play despite the absence of reward (Côté et al. 2003; Kassinove and Scharev, 2001; Clark et al. 2009; Billieux et al. 2012). In general, the idea of falling just short of a big win appears to facilitate players wanting to continue with the game in the belief that practice makes better, or more spins will eventually lead to success (Kassinove and Schare 2001).

  •     The Candy Crush Sweet Tooth: How Near Misses in Candy Crush Increase Frustration, and the Urge to Continue Gameplay: Journal of Gambling Studies, Volume 33, Issue 2, pp 599–61

 

Card Games Creative Strategy Trends

  • App Explainers: Videos explaining how the game or app works with users/players, screenshots/gameplay, and rewards. (Caesars Casino, Gin Rummy Plus, Inbox Dollars)
  • Real Winners/Testimonials: Videos featuring real winners and amounts they’ve won. (Lucktastic, Lucky Day)
  • Newsreel: Videos showing newsworthiness of the app based on real or fake news coverage. (House of Fun Slots, Jackpocket)
  • Casino Lifestyle: Videos with colorful slot machine graphics and/or big band music. (Caesars Casino, Gin Rummy Plus, WSOP, Slotomania, Spades Plus, Spin to Win Slots)
  • Community: Videos featuring gameplay between players, or texts between players regarding the app itself. (IBotta, WorldWinner)
  • Winners/Testimonials: Videos featuring winning moments and real winner testimonial. (Skillz)

card games creative strategy

Card Games Creative Strategy Trends (Cont.)

  • Game Overviews/Gameplay: Overview of how to play, game elements, and gameplay, sometimes with a picker manipulating cards. (Grand Gin Rummy, Spades Plus, many others)
  • Player Focused: Player versus player with player avatars or live video inset, often focused on the range of types of players. (Poker Face, Blackjackist, many others)
  • Covid-Related: Videos with messaging built around boredom, being stuck at home, or not connecting with friends. (Gin Rummy: The Best Card Game)
  • Relax/Train Your Brain: Messaging centered on the way the game sharpens your mental skills and/or relaxes you. (WSOP, MobilityWare Solitaire)
  • Player Testimonial: Positive reviews or testimonials regarding the game. (21 Blitz)
  • The heat of the Moment: Hyper-focused moments in the game when a big decision will make or break you. (WSOP)
  • Humorous Voice-over: Mock announcer(s) or player voice-over, used over gameplay. (WSOP, Flip & Dive 3D, Flip Dunk)
  • Real Game Footage: Live footage intercut with gameplay. (Flip Dunk, WSOP, Zynga)

card games creative strategy Card Games creative strategy

Card Games Creative strategy card games creative strategy

 

Concept: App Explainer

Explainer videos showcasing how the game works and how players win money:

  • Legitimizes app while demonstrating how you win
  • Demystifies the game, lowering barriers to play

Card games creative strategy App Explainer

app explainer

Concept: Spokesperson

Use a spokesperson/actor to appear in a variety of videos:

  • App demonstration/overview
  • Interviews with real winners
  • Aspirational/optimistic stories

Competitive Landscape

This has been used by established sweepstakes firms, e.g. Publisher’s Clearing House – to their advantage

Card Games creative strategy Concept

Concept: News Coverage/PR

Create videos that leverage any news coverage of the app:

  • Portrays the app as a legitimate way to win money and by playing card games
  • Removes barriers new players might have to download and play, e.g. fear it’s a scam
  • Provides social proof that card games are bonafide

Competitive Landscape/Share of Voice:

  • House of Fun Slots, Jackpocket
  • House of Fun Slots: 7% SOV
  • Jackpocket: 21% SOV

Card Games creative strategy news coverage PR Card Games news coverage PR

Concept: Card Game Influencers

Create videos featuring influencers such as Mikey Slice and PickTooth:

  • Attracts players while legitimizing the game
  • Demonstrates you can win money by playing
  • Aligned with eSports trend and builds on the success of poker TV broadcasts and programming

Competitive Landscape:

  • Seen more in games featured on live game streaming sites like Steam and Twitch

card game creative strategy card influencers

game card influencers

Concept: E-Sports Cards

Portray real winners as athletes:

  • Static images of winners in athletic/heroic poses
  • Graphics like baseball cards with stats and nicknames
  • Leverages skill of card game players, downplaying luck
  • Aspirational
  • Funny but tongue-in-cheek
  • Aligned with eSports trend and builds on the success of poker TV broadcasts and programming

Competitive Landscape:

  • Twist on the “Real Winner” creative featured in games like Solitaire Cube, Lucktastic and Lucky Day

competitive landscape competitive landscape

Concept: Competitive

Juxtapose real money card games and social card games:

  • Why play regular solitaire when you could win money just for playing?
  • Short videos compare and contrast screenshots of “boring” card games with winners and excitement of real money card games
  • Other videos could juxtapose dull-looking stock imagery of people with “Plays Solitaire” winners/stars

card games competitive card games competitive

card games competitive

Concept: Winners/Testimonials

Real (or not) winner testimonials perform well across all sub-genres. Testimonial videos tend to run long, so consider featuring them on your website and on YouTube:

  • Create still imagery ads featuring female winners
  • Consider opening shots of cash with motion instead of static imagery
  • Create videos combining winners and gameplay
  • TikTok style videos of female players playing/winning
  • Create short videos that better utilize the emotion of the winner testimonials
  • Create winner reels that leverage multiple winner testimonials into one video

Concept: Winners/Testimonials Concept: Winners/Testimonials

Concept: Winners/Testimonials

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Puzzle / Hidden Object Games Creative Strategy

Creative is an advertiser’s best opportunity for a competitive advantage in social advertising. Soon, the combination of Facebook’s and Google’s Media buying automation with Apple’s removal of IDFA will make ‘winning’ creative ﹘the five percent of Facebook videos that are successful﹘of paramount importance. Here we break down Puzzle Hidden Object Games with competitive trends & creative recommendations, so you can learn from their creative best practices.

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Puzzle Hidden Object Games Competitive Analysis

  • Puzzle game competitors: June’s Journey, CC Friends Saga, CC Soda Saga, Gardenscapes, Homescapes, Toon Blast, Toy Blast, Cookie Jam, Sweet Escapes, Lily’s Garden, Funky Bay, Best Fiends, Lost Island, Manor Cafe, Resort Hotel, Passion Puzzle, Design Home Express, Meow Match, Diner Dash, Pet Rescue Saga, Choices, My Home: Design Dreams, My Cafe, Word Villas, Vineyard Valley, Township
  • Hidden Object game competitors: Pearl’s Peril, Criminal Case, The Secret Society, Agent Alice, CSI Hidden Crimes, Diggy’s Adventure, Hidden City, Letters from Nowhere, Murder in the Alps, Mysteries of the Past, Tropicats, Adam Wolfe: Dark Detective Mystery Game, Adventure Escape, Hidden Objects Mystery Society, Pearl’s Peril, Seeker’s Notes: Hidden Mystery, Bubble Island, Survivors: the Quest, Temple Run 2, Township: Farm & City Building, Horse Haven World Adventures, Klondike Adventures, Diamond Dash, Stand O’Food, Virtual City Playground, Just Dance Controller, Just Dance Now, Trials Frontier, Ubisoft Club, Cage & Aviary Birds, Clipomatic, Colorfy, Color Your Call, Galatea, Murder Minute, Paint Color, Quiz Crazy, Shudder, Tarot
  • To view competitive videos, click here

puzzle hidden object games

Puzzle Hidden Object Games Player Profiles

Demographics/Profiles Summary:

  • 91% women aged 35+, 18% of whom aged 65+
  • 70% play in the living room, 40% play in bed, 60% watch TV while playing
  • Favorite YouTube channels include Bernadette Banner (sewing, vintage art), Rachel Maksy (vintage makeup), and Kendall Rae (murder mystery)
  • Other games they enjoy are also strongly story-driven:
  • Hidden Object: Seekers Notes: Hidden Mystery, Hidden City, Criminal Case, Pearl’s Peril, Murder in the Alps
  • Words: Word Whizzle Search, Bible Verse Collect
  • Town-building: Klondike Adventures

Target Audience

  • “Escapist Homebodies” (Introverted High Payers)
  • Demographics Women 45-60+
  • Motivations: Escapism, Self Improvement, Self Expression, Self Care

Puzzle Hidden Object Games Player Motivations

Solitary Story Player:

  • Hooked by the story and can’t wait to know what’s next!
  • Wants to know what happens next in the story, but doesn’t want to sacrifice her island decoration to progress faster
  • Wants to decorate her island to her own taste
  • Looking for an immersive solitary bubble to recharge away from the world

Solitary Self-Challengers:

  • Story and decorations are nice but secondary: what matters is hidden-object scenes
  • Immersive gameplay helps her relax into repetitive, hypnotic focus
  • Wants to relax through steady self-improvement Play is “me-time”
  • Looking for a good brain-teaser to improve their memory
  • Cares most about the gameplay, less about the story

Puzzle Hidden Object Games Competitive Trends

  • Cinematic Storytelling: Romantic, dramatic stories (Murder in the Alps, Criminal Case, Galatea)
  • Female-centered storytelling: (StoryScape, Solve It, Galatea)
  • Cats!: “Find the Cat” concepts are becoming more ubiquitous and beginning to evolve (Criminal Case, Hidden City)
  • Hidden Object Countdowns: (Pearl’s Peril, Hidden City)

puzzle hidden object games

Concept: Story-focused challenges

  • Attract Hidden Object players with hidden object challenges in a movie trailer-like format, like Murder in the Alps and Criminal Case
  • Try counted clues in Criminal Case style (before and after)
  • Use a series of images/hidden object challenges that tell a story (similar to Murder in the Alps)

puzzle hidden object games puzzle hidden object games

puzzle hidden object games

Concept: Story-focused countdowns

Use crime scenes to create more of a story in finding hidden objects (Pearl’s Peril, Criminal Case, Murder in the Alps)

puzzle hidden object games puzzle hidden object games

Concept: Character-centric Stories

  • Utilize simulation/role playing-style (e.g. Pocket Gems Episode) technique to tell character-centered stories (Solve It, Storyscape)
  • Create simple puzzles that “save” your main character – targeting both solitary story-centric and self-challenge players (Homescapes)
  • Tell character-centered stories with voice over and/or supers (Galatea, Dream Home Solitaire)

puzzle hidden object games puzzle hidden object games
puzzle hidden object games puzzle hidden object games

Concept: Gameplay Methods

  • Combine live action people playing the game (relaxed, escapist) with gameplay (Klondike, Pearl’s Peril)
  • Combine gameplay with leaderboards (Tropicats)

puzzle hidden object games puzzle hidden object games puzzle hidden object games

Concept: “Find the Cat”

Incorporate saturated interiors with food with the “Find the Cat” challenge or other short headers/items:

  • “Find the Gun”
  • “Locate the Dog”
  • “Find the Rope”
  • “Discover 5 Cats”
  • “Find 5 Oranges” (Criminal Case, June’s Journey)

Consider using cinemagraphs like the bar scene (Pearl’s Peril, Hidden City)

puzzle hidden object games

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The Definitive Guide to TikTok Ads 2021

TikTok is a hot spot for mobile app advertising right now. It is not hard to see why. The platform’s massively growing userbase and affinity for short-form video make it an ideal environment for all mobile app advertisers. To learn what TikTok is, its platform capabilities, and the TikTok culture CLICK HERE to read The Definitive Guide to TikTok Ads 2021.

Here are just a few reasons why TikTok has become a must-use advertising platform so quickly:

  • It is big! With 800 million monthly active users, TikTok has a user base more than twice the size of Twitter (340+ million) and almost double the size of Reddit (430+ million). That makes it the sixth most popular app globally based on the number of monthly active users, and one of the most downloaded apps in 2020.
  • It is global. TikTok users span 150 countries worldwide (so you can do plenty of testing to smaller countries before you roll out to the US audience).
  • Its userbase is well-off. 51.8% of TikTok users in the United States make over $75,000 per year.
  • It is insanely video-friendly. “TikTok is the leading destination for short-form mobile video.” The platform has video ads and influencer marketing built into its DNA.

 

The Definitive Guide to TikTok Ads 2021

 

Introduction:

  • TikTok 101: What it is, platform capabilities, and TikTok culture

 

Section One: How to Get Started with TikTok Advertising

  • An introduction to TikTok’s advertising platform
  • An introduction to TikTok’s advertising platform
  • Standard TikTok ads
  • Non-standard TikTok ads
  • How can marketers use TikTok?
  • How to set up your first TikTok advertising campaign

 

Section Two: Best Practices for TikTok Ads

  • Creative Testing
  • TikTok Automated Creative Optimization
  • TikTok Creative Specs
  • Competitive Analysis
  • Bids and budgets

 

Section Three: Media Buying Best Practices for TikTok Ads

  • TikTok audience targeting
  • Custom Audiences
  • Retargeting and the TikTok Pixel
  • Ad placements
  • Optimization goals
  • How much do TikTok ads cost?

READ WHITEPAPER

definitive guide to tiktok ads

 

Casual RPG Games Creative Strategy

Creative is an advertiser’s best opportunity for a competitive advantage in social advertising. Soon, the combination of Facebook’s and Google’s Media buying automation with Apple’s removal of IDFA will make ‘winning’ creative ﹘the five percent of Facebook videos that are successful﹘of paramount importance. Here we break down Casual RPG Games with competitive trends & creative recommendations, so you can learn from their creative best practices.

Check Out Our RPG Gaming Reel!

 

Casual RPG Games Competitive Analysis

Competitors: AFK Arena, Disney Sorcerer’s Arena, Idle Heroes, Tap Titans 2, Hero Wars, Taptap Heroes, Empires & Puzzles: Epic Match 3, Legendary: Game of Heroes, Almost a Hero, Clicker Heroes, Ulala: Idle Adventure, Hopeless Heroes: Tap Attack, The Mighty Quest for Epic Loot, Rise of Kingdoms, Questland: Hero Quest, Mighty Quest for Epic Loot, Rise of Kingdoms, Questland: Hero Quest

More Competitors: Clash of Clans, FTL, Dead Ahead: Zombie Warfare, The Elder Scrolls: Legends CCG, Stormbound, Gods of Olympus, TerraGenesis: Star Settlers, Nova Empire: Space Commander, Bit City, AdVenture Communist, Godus, The Battle Cats, South Park: Phone Destroyer, Space Arena: Build & Fight MMO, Fire Emblem Heroes, Dungeon, Inc: Idle Clicker, Sid Meier’s Civilization VI, Star Trek Fleet Command, Dawn of Titans, DomiNations, Star Wars Galaxy of Heroes, Craft Warriors, Mushroom Wars 2, Armello, Deep Town: Idle Miner Factory, Epic Battle Simulator 2, Zombie Gunship Survival, Hades’ Star, Prison Architect, King’s Raid, Hustle Castle, Fallout Shelter, Tiny Tower, Second Galaxy

View competitive videos.

Casual RPG Games Competitive Analysis

Casual RPG Games Player Motivations

Idle Clicker gamers are not primarily casual gamers. In fact, they have a perfectly average core gamer profile. Most are also driven by Completion (collect stars, complete all missions) and Power (leveling up, getting powerful gear). But least driven by Excitement (fast-paced, thrilling, surprises) and Fantasy (being someone else, somewhere else). – Nick Yee, The Surprising Profile of Idle Clicker Gamers, Quantic Foundry

Casual RPG Games Competitive Trends

  • Influencers: Gameplay featuring influencers and in-game commentary. (Ulala)
  • Game Overview/Gameplay: Gameplay with an overview of the game, levels, and rewards. (AFK Arena, Idle Heroes, many more)
  • Countdowns: Characters, weapons, or powers listed in order of their “awesomeness.” (AFK Arena, Rise of Kingdoms)
  • Puzzles: Characters featured in puzzles that are not reflective of gameplay. (Hero Wars)
  • Humor: Comedic voiceover juxtaposed against heroic gameplay/character footage, or dialogue between players. (Rise of Kingdoms, Questland)
  • Music Influenced: Aggressive metal music combined with gameplay, or as a music video. (AFK Arena, King’s Raid)
  • Game Trailer: Gameplay with an overview of game graphics, levels, and rewards. (AFK Arena, Star Trek Fleet Command, Star Wars Galaxy of Heroes, many others)

 

casual rpg games

More Competitive Trends:

  • Characters & Countdowns: Characters, weapons, or powers listed in order of their “awesomeness.” (AFK Arena, Rise of Kingdoms)
  • Puzzles: Characters featured in puzzles that are not reflective of gameplay. (Hustle Castle)
  • Humor: Comedic voiceover juxtaposed against heroic gameplay/character footage, or dialogue between players. (Rise of Kingdoms, Questland)
  • Music Influenced: Aggressive metal music combined with gameplay, or as a music video. (AFK Arena, King’s Raid)
  • Player Focused: Gameplay that features inset player imagery and reactions or player interviews. (Space Arena, Mushroom Wars, DomiNations)
  • Noob vs. Pro/Level Focused: Gameplay that shows experienced versus new players, while often based on the level completion. (Space Arena)

Concept: Influencer Gameplay

Create short videos featuring influencers playing the game:

  • Attracts players while legitimizing the game
  • Demonstrates how to win stages and rewards

Competitor/Share of Voice:

  • Ulala: Idle Adventure: 51% SOV

casual rpg games casual rpg games

Concept: Character Countdown

Feature characters in a countdown of best characters, powers, and/or weapons:

  • Showcases animation style, range of characters, and/or powers
  • Humorous voice over
  • Generates higher engagement (curiosity over rankings)

Competitor/Share of Voice:

  • Rise of Kingdoms: 28% SOV

casual rpg games casual rpg games
rpg games rpg games

Concept: Character Puzzles

Create videos featuring characters in brain-teasing puzzles:

  • Engages “completion” and “power” motivators for Idle RPG players
  • Shows characters in a familiar environment

Competitor/Share of Voice:

  • Hero Wars: 100% SOV

casual rpg games charcter puzzles charcter puzzles charcter puzzlescasual rpg games character puzzles

Concept: Comedic Voice Over

Create videos that juxtapose gameplay with a comedic voice-over.

  • Showcases gameplay and/or characters
  • Mimics gamer dialogue
  • Uses subtitles

Competitor/Share of Voice:

  • Rise of Kingdoms: 72% SOV
  • Questland: 8% SOV

Casual RPG games Comedic Voiceover Comedic Voiceover
Comedic Voiceover Comedic Voiceover

Concept: Choices

Add simple pickers to characters and game situations:

  • Increase engagement with viewers

Competitor/Share of Voice:

  • AFK Arena: 6% SOV
  • King’s Raid: 4% SOV

casual rpg games casual rpg games
casual rpg games casual rpg

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Word Games Creative Strategy

Creative is an advertiser’s best opportunity for a competitive advantage in social advertising. Soon, the combination of Facebook’s and Google’s Media buying automation with Apple’s removal of IDFA will make ‘winning’ creative ﹘the five percent of Facebook videos that are successful﹘of paramount importance. Here we break down Word Games Creative Strategy with competitive trends & creative recommendations, so you can learn from their creative best practices.

Word Games Creative Strategy Competitive Analysis

  • Competitors: Wordscapes, WordWhizzle Search, Word Cross Puzzle, Word Cookies!, Word Collect, Word Hunt, Word Tiles, Scrabble, Words with Friends, Word Connect, WordTrip, Word Mania
  • To view competitive videos, click here.

Word Games Competitive Strategy

Word Games Creative Strategy Trends

  • Paper Puzzle: Mimicking gameplay with a paper version.
  • Scientific claims: “30 minutes a day sharpen your brain” “Neuroscientists recommend playing this game to stay young.”
  • Challenges: “What’s Americans’ favorite food?” “Can you find this item?”
  • Reasons to play the game: Meet friends, upgrade, learn new words, game tutorials.
  • Whimsical: “The first word you see is your destiny!”
  • Relaxing themes: “What are you doing to decompress?” Soothing landscapes and music.

Word Games Creative Strategy

Concept: Clever challenges

  • Introduce a question that must be answered by gameplay
  • Examples
    • What word is fake?
    • What’s the synonym of a word
  • Timed challenges that force users to act fast
    • Find five three-letter words!

Word Games Clever ChallengesWord Games Clever Challenges

Concept: Mix reviews with gameplay

  • Showcase the benefits of playing the game by adding reviews
  • Emphasize by adding the name of user and country
  • Still make gameplay the center of the ad

Word Games Mixed reviews with gameplay Word Games Mixed reviews with gameplay

Word Games Creative Trends Concept: Paper puzzle

  • Show “paper version” of the game by adding a challenge
  • Examples:
    • Americans love ____
    • Find 15 words
    • Picnic items
    • School supplies
    • Recipe ingredients

Word Games Paper Puzzle Word Games Creative Strategy Paper Puzzle

Concept: Mix footage with gameplay

  • Mix UGC with gameplay to add realism to the game
  • Mix footage with game elements to showcase various game elements

Word Games creative strategy Mix footage with gameplay Word Games creative strategy Mix footage with gameplay

Concept: Claim intro

  • Introduce gameplay with a short 2-3 sec intro card based on:
    • Mental benefits
    • Aspirational (Success, intelligence)

Claim Intro word games creative strategy Claim Intro

Concept: Goal intro

  • Introduce gameplay with a short 2-3 sec intro card based on:
    • Improvement (Improve your vocabulary)
    • Learning (Learn new words!)

word games creative strategy With Goal Intro word games With Goal Intro

Concept: Relaxation intro

  • Introduce gameplay with a short 2-3 sec intro card based on:
    • Relaxation and “me time”
    • Soothing copy that incites “time for yourself”
    • “Get lost and find words”
    • Relaxing imagery

Relaxation Intro Relaxation Intro

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Match 3 Puzzle Games Creative Strategy

Creative is an advertiser’s best opportunity for a competitive advantage in social advertising. Soon, the combination of Facebook’s and Google’s Media buying automation with Apple’s removal of IDFA will make ‘winning’ creative ﹘the five percent of Facebook videos that are successful﹘of paramount importance. Here we break down match 3 puzzle games with competitive trends & creative recommendations, so you can learn from their creative best practices.

Check Out Our Match 3 Puzzle Games Reel

Match 3 Puzzle Games Competitive Analysis

  • Competitors: Competitors: Fishdom, Gardenscapes, Homescapes, Mansion Blast, Home Design Challenge, Wildscapes, Slices, Township Farm & City, Wordscapes, Clockmaker, Meow Match, Home Design Makeover, Jelly Juice, Lily’s Garden, My Home, Paint by Number, Sweet Road, Vineyard Valley, Brain Out, Candy Crush, Cookie Jam, Disney Magic Kingdoms, Fashion Blogger, Fashion Boutique, Museum Story, Sweet Escapes, Tropicats, Tropic Trouble, Choices, Dragon City, Episode, Hustle Castle, Lost Island, Merge Dragons!, Party in My Dorm, The Simpsons, Covet Fashion, Klondike, Minecraft, Clash of Clans, June’s Journey, Panda Pop, Manor Cafe, Home Blast, Hidden Resort
  • Top Competitors: Match 3 Toon Blast, Farm Heroes Saga, Bubble Witch 3 Saga, Toy Blast, Candy Smash Mania, Jewel Crush, Jewel Fever, Candy Blast Mania, Candy Pop, Sugar Blast, Cookie Jam Top Match 3 game.
  • Top Competitors: Building Matchington Mansion, Homescapes, Gardenscapes, Township, Fishdom, Coin Master
  • View competitive videos here

Match 3 Puzzle Game Trends

  • Puzzles: Locks & Gates and other puzzles that challenge users to free a game character (Fishdom, Gardenscapes, Homescapes, many others)
  • Picker Videos: 3D or 2D situations with pickers, often resulting in disastrous fails. (Township, Sweet Escapes, Manor Cafe, many others)
  • Hidden Items: Videos or still images that contain hidden items the user must find. (Meow Match, June’s Journey)
  • Design Challenges: Tasks that must be completed within an allotted time or budget. (Design Home, Sweet Escapes)
  • Real Player Gameplay: Split screen featuring a player and gameplay. (Jelly Juice)
  • Female-Centered Vignettes: Women overcoming adversity and men behaving badly in soap opera situations. (Lily’s Garden, Choices, Vineyard Valley, My Home: Design Dreams)
  • Choose Your Adventure: Series of situations where you choose between two actions. (Choices, Episode)
  • Game Controller: Picker that mimics a game console, guiding character through levels. (Candy Crush, Hustle Castle)

match 3 apps

Match 3 Puzzle Game Trends (cont.)

  • Lifestyle and Gameplay: Showing lifestyle footage and gameplay that matches image (Toon Blast, Farm Hero Saga)
  • Gameplay + Side Character: Gameplay elements leaving the screen to interact with character (Candy Blast Mania, Candy Smash Mania, )
  • Mixing gameplay with narrative: Storybook narration, Coloring book style (Bubble Witch Saga))
  • 3D effect: Characters “floating” above gameplay (Farm Heroes Saga)
  • Funny but still cute: Evil character getting hit by gameplay, mentioning how you can’t get weight by playing candy games (Candy Blast Mania, Bubble Witch Saga))
  • Incorporating game to solve a problem: Using gameplay to find the key to escape a room (Candy Smash mania)

match 3 apps

match 3 apps

 

Player Motivations

Sample motivations for playing:

  • Stress relief
  • Complete levels or beat score
  • Killing time
  • Escape from “real life”
  • Socialize with friends, family, or other people

match 3 games

Player Motivations

The Most Common Primary Motivations for Women are Completion and Fantasy:

  • For women, Completion (get all stars/collectibles, complete all missions) and Fantasy (being someone else, somewhere else) are the most common primary motivations, while Excitement (fast-paced, action, surprises, thrills) and Challenge (practice, high difficulty missions) are the least common.
  • These gender differences seem to align with stereotypes, but as we’ve pointed out before, age differences are often just as large if not more so.

Completion is the Most Low-Risk, High-Reward Motivation:

  • One finding that surprised us was consistently high Completion (get all stars/collectibles, complete all missions) placed across all the charts. Whether we’re comparing gender or age segments, Completion is always in the top 3. In this sense, Completion is a very low-risk, high-reward motivation.
  • It helps explain why games that emphasize Completion, such as Pokemon Go, can be so broadly appealing across different demographic segments, especially when these games also steer away from motivations that are more volatile and polarizing, such as Completion.
match 3
Source: Quantic Foundry, 7 Things We Learned About Primary Gaming Motivations From Over 250,000 Gamers

Player Motivations

Here’s an illustration of what such a motivation map looks like for mobile puzzle games (games like Candy Crush, Pet Rescue, or Bubble Witch):

  • The data tells us that puzzle game players would like to have more Immersion and Creativity in their games. This could provide an explanation to the success of titles such as Gardenscapes or Homescapes, which provide players with some light narrative and decoration options

Puzzle Players, broken down by clusters:

  • 55% of players (Completionists and Solvers) are quite happy with their games as they are
  • 25% of players (Explorers and Designers) are where the narrative/decoration opportunity lies
  • 20% of players (Champions) are interested in a more social puzzle game
  • Written by Ishai Smadja, Product Manager @ King // Player of Games // Contrarian

Concept: Faux Hidden Items Gameplay

Faux “relaxing” games are interrupted by exciting interactions/fights between characters:

  • Begin video with slower games like hidden items or word games, with a header like “Find 5 Bats”
  • Characters breakthrough painting as others chase with a (baseball) bat

Competitor/Share of Voice:

  • N/A

Player Motivations:

  • Decorative/creative opening could attract puzzle players

match 3 puzzle games match 3 puzzle games

 

Concept: Locks and Gates

  • New 2D animation style
  • Try characters in “How to Loot?” where a lock releases sweets or allows her to escape
  • Test “What’s Next?” vs FAIL – to appeal to new users Leverage “dumb ways to die” assets

Competitor/Share of Voice:

  • Gardenscapes: 96%
  • Homescapes: 36%

Player Motivations:

  • Engage puzzle players who want to complete challenges

match 3 puzzle games match 3 puzzle games

 

Concept: Connect The Dots

Create videos where finger connects dots to create Matchington characters:

  • Simple background
  • Engages viewer’s curiosity
  • Can speak to game truths like Clockmaker’s “We know you’re tired of Match-3 ads..”

Competitor/Share of Voice:

  • Sweet Escapes

Player Motivations:

  • Targets player need for creativity and narrative in games

match 3 puzzle games match 3 puzzle games

 

Concept: Serial Storytelling

Serial storytelling style:

  • Soap opera clichés and adult situations to capture the attention of the 25-54 female demographic
  • Minimal scenes (“UP” style opening)
  • Rival characters fighting over a love interest
  • Female characters overcoming odds and bad male behavior

Competitor/Share of Voice:

  • Lily’s Garden: 91% SOV

Player Motivations:

  • Targets player need for narrative in games

match 3 puzzle games match 3 puzzle games match 3 puzzle games

 

Concept: Perilous Situations

  • Rescue situations: Feature characters. Leverage pop culture, movies, or just mini-games
  • Character holding rope bridge (Indiana Jones)
  • The character holding a clock (Harold Lloyd)
  • Dumb ways to die concepts
  • HS/GS “in a theme tied to the game”

 

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How Facebook’s AAA and Value Optimization Tools Work Together

In September 2020, Facebook introduced “Automated App Ads” or “AAA”, intended to automate Facebook advertising and level the playing field between advertisers large and small. The premise is that you will tell Facebook what is most important to your business. AAA will automatically make the bid and budget changes. Then target appropriate audiences with high-performing creative all on your behalf.

Facebook AAA

The thinking is that, over time, AAA learns what performs best and will continue to make media buying improvements without a human’s involvement. Facebook AAA then helps the marketer manage ads by creating multiple versions of their ad with unique creative to show the best performing version and tailoring audience options based on campaign goals and financial performance.

This further aligns with what we have seen as a continued shift of user acquisition (UA) day-to-day media buying. Thus, moving away from human-driven marketing teams over to Facebook and Google’s automated algorithms. Effectively, letting the algorithm do what they do best, leaving UA teams with the opportunity to focus less on media buying and spend more time on creative optimization to continually feed the automated algorithms.

That is right, but that is not all…. there is more.

 

Facebook AAA and Value Optimization Tools

Facebook has just announced, “Value Optimization with Minimum Return on Advertising Spend (ROAS) Bidding.” The promise is that this feature will provide marketers with more control over the value you bring to campaigns.

So, if Facebook AAA moves certain campaign controls towards automation, and Value Optimization moves certain controls into the hands of marketers, which one wins?

Facebook’s Value Optimization with Minimum ROAS bidding lets you set the lowest acceptable return on ad spend (ROAS). As a result, giving you more control over the value a campaign delivers to your business. After establishing a minimum ROAS, Facebook will automatically adjust bids to deliver the requested financial return of at least the minimum requested value or higher over the duration of the campaign (that is the AAA kicking in).

 

How Value Optimization with Minimum ROAS Bidding Works

  • Define minimum ROAS and the lowest return on ad spend you want. Facebook will adjust bids in real-time to stay above this floor.
  • To optimize ROAS, Facebook observes values passed by the Facebook pixel or mobile SDK. For Minimum ROAS bidding to work effectively, purchase values must be passed back into Facebook.
  • Based on these values, Facebook estimates how much a person may spend over a one- or seven-day period. Of course, the seven-day period is all pre-IDFA loss.
  • The Facebook platform optimizes ad delivery to audiences that are likely to help you achieve at least your ROAS floor.
  • Your minimum ROAS value will influence Facebook by adjusting the bids so that the ROAS performance will always be above your minimum ROAS value.

Pro Tip: If the Minimum ROAS bid is too high, Facebook may not be able to meet this threshold to spend the campaign’s full budget.

 

How and When to Use It

Value optimization works best when you are reaching audiences of at least 2 million people within an ad set. And when you have a business goal of maximizing the purchase value from each conversion or mobile app install. Use the Minimum ROAS bid strategy if you want to reach a specific return on ad dollars. Or, more to keep your campaign running.

To get started using Value Optimization. Look for it within the following marketing objectives: Website Conversions, Mobile App Installs, and Catalog Sales. Once selected, you may elect to use a Minimum ROAS bid strategy. This will adjust your bids within the auction to reach or exceed that goal.

 

Additional Best Practices to Leverage

  • Use recent historical average ROAS as a benchmark. Lower it by 10% to 25% (as it is a floor benchmark, not a target) to determine the appropriate minimum ROAS bid.
  • Use the most recent average purchase value. Or, value as defined by the business/historical average CPA if there is no historical ROAS to reference. These averages should be based on a comparable campaign to the minimum ROAS campaign. And, the average value should be determined based on the conversion window chosen.
    • For example, if you select a 1-day conversion window, then use a 1-day average. Should you use a 7-day conversion window, use a 7-day average.
  • Start with a lower ROAS threshold to accumulate more conversions sooner. You will still retain the ability to increase the bid over time to maximize profitability and scale.
  • Setting your minimum ROAS too high will hinder your ability to scale and perform as well as Value Optimization campaigns set for the highest value.

 

As always, if you have any questions or are looking for support with media buying on Facebook or developing fresh creative for video ads for your campaigns, please reach out to sales@ConsumerAcquisition.com.

The Creative Renaissance For Mobile App Advertising

2020 is the year of change in many aspects, no less in mobile app advertising. It’s been a creative renaissance. Both Facebook and Google have dramatically improved their algorithms for app campaigns for their fully automated solutions in Facebook AAA (Automated App Ads) and Google AC (App Campaigns). TikTok has also opened up the gates to mobile advertisers to engage in a growing variety of app campaign types.

According to Statista, social advertising will be $52B in the US alone by 2024. That means creative production will have to cater to short-form video advertising across social channels such as Facebook, Google, TikTok, and Snap. What’s more, the majority of that spend ($44B) will be distributed via mobile. According to eMarketer, by 2022, US adults will spend 88% of their time within mobile apps.

creative renaissance for mobile app advertising

 

creative renaissance for mobile app advertising

 

Creative Renaissance

The takeaway is creatives will have to increase their time and effort towards social advertising across mobile channels. Many of our clients, such as those in mobile gaming and eCommerce, have been aggressively capitalizing on these trends. What is interesting is that you see commerce brands embracing this mobile-first, app-based experience. From health and fitness brands like Peloton to apparel brands such as Nike and Allbirds to established commerce brands such as Sephora and to app-fueled disruptors across industries such as Acorns, Robin Hood, Calm, and Intuit. Everything is pointing to a creative renaissance for mobile app advertising across social media.

What is holding this creative renaissance back? Well, you have a global economic downturn which is putting more pressure on all aspects of the business to drive performance, even creative. Secondly, social distancing and reduced travel has caused a tremendous impact on the creative process and generating new creative assets via live production and photography. So, the performance pressure has never been higher, the challenges have never been more daunting, and social users are unrelenting in what will make them stop scrolling, engage, and download a brand or publisher’s mobile app.

The answer to tackling this trifecta of challenges to drive performance from digital advertising is to take a whole new approach to creative concepts and testing.

 

Let’s Start with a Few Simple Realities

New creative concepts drive the step change gains in performance. They can create new interest in a brand, game title, or product. Or they can create a “new creative life” that allows for a longer run time before creative fatigue sets in. New creative concepts open new audiences while building off your existing audiences.

85-90% of new creative concepts fail. Meaning, the new creative concepts do not outperform the existing “champion creative” most of the time, which means that the advertiser is making less money on every impression that is not going to the champion. Any “test and learn” process absorbs the cost of expected failure so a learning agenda will be less efficient than a champion creative until you find a new champion.

Iterations have value. The adage suits: don’t throw the baby out with the bathwater. Iterations and multivariate creative testing keep small percentage points of improvement on winning creative to help extend the life of the creative and reduce creative fatigue but they should not be the focus of your creative efforts.

Essentially this boils down to: marketers need new creative concepts to create big gains. But new creative concepts have a high failure rate, so you need to be very strategic and methodical from a concepting and testing perspective to reduce risk in new concept development. And you need to be methodical, outcome-oriented, and tuned to financial performance on iterations in order to create small gains on legacy creative and extend the life of creative assets.

 

How to Approach Creative Concepting in a New Way

We are in challenging times for marketers who depend on new creative concepts, especially those that deal with live photography or video such as within eCommerce, retail, or direct-to-consumer businesses.

It is extremely difficult to guarantee production locations, in addition to assembling production teams and models. Booking travel puts limitations on both the ability to do the production but also the quality of the production. So, the pressure is on for marketers leaning into digital channels because of the increased competition both in terms of media CPM’s, eyeballs, and the ability to break through the clutter.

So, what is the solution?

Creative directors and marketers will need to take a whole new approach to concept development. They’ll need to align creative resources and partners to the goals of financial performance and agility and become experts in testing and learning to extend the life of their existing creative assets.

Here’s how to do new concept development when you are limited in production capability:

1. Rewrite the story behind your existing creative assets to play successfully in social:
  • Great social ads play a fine line between the authenticity of the brand but also piquing curiosity to get a user to take notice, stop scrolling, and find entertainment or fulfillment in your creative.
  • Instead of leaning 100% on your customer research, switch to a 50/50 mindset of clearly explaining your product truths but also incorporating competitive intelligence to understand what will get a user to stop scrolling and engage.
    • Process for finding competitive ads and review: It’s a ripple effect of research. We start with direct competitors to see what they’re doing and what is working, what is driving the most impressions.
    • Then we identify what elements are consistent in those best-performing ads. From direct competitors we move further afield into other categories/genres to identify the best performers, selecting elements of those competitors that will work for our client’s creative. Then we test, test, test.
  • It is okay to leverage insights on what works and what doesn’t work from competitors to identify trends of what is working creatively but also what to stay away from.
  • Take your existing creative assets and photography to rewrite the story and entertain.
  • Imagine that the relationship between your creative is asking the user to dance and the user could have any of the following reactions:
    • No, I have seen you before and you are uninteresting to me (stale creative)
    • No, you do not make me curious and interested (lack of entertainment in the creative)
    • Yes, you have piqued my curiosity (the user is entertained)
    • Yes, you feel vaguely familiar but with a whole new spin (leverage successful competitive concepts but tailored to your brand)
    • Essentially, we are fishing for eyeballs and clicks. If you don’t have a hook, you’re not going to get them
Takeaways:

If you are limited in your ability to produce new creative assets, you cannot let that stop you from generating revenue. Use competitive trends in addition to your own research to create new stories with existing creative assets leveraging proven strategies at scale. Do not put a huge burden on developing the strategy from scratch. Remember the failure rate on new concepts is high, so you want every advantage. Including learnings from your competitors, who have already poured a ton of resources and ad spend and testing time into creating their own high-performance ads and they are failing at 95%, too. Why not “borrow” from their best ads and customize them to create fresh ideas for your campaigns?

  • Personas: We utilize market research from clients, as well as doing our own research, regarding player personas and the types of motivations that will resonate with potential players.
  • Learnings: By connecting with client performance data, we are able to tweak and evolve creative over time. From iterations to testing elements in unique concepts, this is tremendously helpful in focusing our creative.

Facebook’s ads library tool is an aggressive move towards transparency for the ad platform and it will let you see:

  • Every ad that’s active now or that has even been active since May of 2018.
  • How much a page has spent on Facebook ads.
  • Which pages’ ads reference a particular keyword.

And remember the fine line between the story of your product and the action you want to create…. getting a user to take notice, stop scrolling, and click.

2. Align your creative resources to financial performance.
  • Make sure that your creative resources and partners are tuned into the financial performance of the creative and that it is factored into the strategy. For instance:
    • In social advertising, creative that looks good but does not create engagement or drive net profit is money lost.
    • Great creative strategy and financial performance are not just capable of being paired together; the expectation is that they must be.
    • Our creative team reviews the financial performance of all creative, looks at the specific learnings of each creative test, and executes multivariate tests to understand the drivers of success.
    • That is why our clients trust us with visibility into their social media accounts…because it creates performance.
3. Ensure that “test and learn” is fundamental in your creative process.
  • You need to be efficient in finding new concept winners to reduce the risk of new concept failure. For instance:
    • Better research in using competitive trends to understand what social users are responding to at large and what they are not responding to. You can find our definitive guide to the latest game-related creative trends here.
    • Reduce the exposure of your creative tests through a structured approach starting with quick engagement (CTR, IPM / Bounce Rate) then migrating winners to deeper metric performance such as ROAS and LTV score.
    • Once you have a creative winner, use “test and learn” to ride it as long as you can. Use structured learning agendas to find incremental gains (call to action, color scheme, product imagery, etc.) while you are concurrently loading up your new concept test. The goal is no downtime in your creative performance.

Consumer Acquisition as Your Strategic Partner in Creative Concepting

Our Creative Studio, combined with our marketing services teams, has developed a unique approach to scaling creative that is tested and proven with our clients both large and small. We execute creative testing through a combination of art and science to ensure that we help clients find that “creative sweet spot”, by combining data, trends, and breakthrough concepts, in order to find that winning creative.

We are 100% focused on business outcomes and financial performance in service to our customers, and transparent in our strategies and communications to ensure all teams are aligned towards the same goals.

Creative concepts are a key driver for major market growth. We understand that challenge even more so this year during this creative renaissance. We are here to partner with you on this new challenge as we head into 2021.

 

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