The Benefits of Working from Home

As positive rates of Covid cases continue to drop around the U.S., companies are planning to have workers return to the office﹘at least part-time. According to the Washington Post, companies like Citigroup, Ford, and Target are switching to workweeks that involve a few days in the office and other days telecommuting. In fact, Salesforce went so far as to proclaim the “9-to-5-workday is dead.” Now, because of the benefits of working from home, they will offer three work options: flex (1-3 days in the office, the rest remote), fully remote, and office-based.


The Benefits of Working From Home


Newsweek claims that while 83% of CEOs want to return to the office, only 10% of workers want to go back full-time. This can be attributed to health concerns, as 49% of employees say they’re fearful about exposure and infection in the workplace. And, there will be a seismic shift in what office life looks like post-Covid.

Those who are excited to return to the workplace for socialization and comradery with their co-workers may need to lower their expectations. There will be stringent policies in accordance with the CDC’s recommendations and OSHA’s guidelines about social distancing, wearing masks, room occupancies, common room closures, free lunches, and more. For example, Facebook’s Silicon Valley office will return to only 10% maximum capacity in May. When this happens, workers will be required to wear face masks, social distance, and in some cases, get weekly Covid tests.

So, the debate about the efficacy of remote work has reached a fever pitch. Now, there’s more data on the subject than ever because the pandemic caused widespread telecommuting adoption. According to Gallup, 51 percent of the American workforce was working from home in April 2020, during the pandemic’s peak. This may be a precursor of what the future of work looks like. Facebook’s CEO Mark Zuckerberg predicts by the end of this decade, he expects 50% of his staff to be entirely remote. Twitter is allowing its employees to work from home indefinitely, even once Covid restrictions are lifted.

The Case for Remote Work

With Covid’s worst days seemingly behind us, what should companies do to get the most productivity out of their employees? Also, what do workers want that will make them feel safe while performing at a high level?

The fact is, remote work has always been an ideal solution for improved employee satisfaction, productivity, and other benefits, even before the pandemic. Unfortunately, these perks were often ignored because telecommuting went against the status quo and engrained company policies. Working from home has tremendous advantages. Here are the main benefits of working from home.

Increased Productivity

RescueTime found telecommuting employees actually were 4% more productive per day! Apparently, working from home﹘even without someone constantly looking over your shoulder and the increased temptations to find distractions﹘decreased the time people spent on email and communication while simultaneously increasing the amount of actual work they perform in a day. In fact, in one full work year (261 business days), remote workers spent 58 more hours on core work and 256 fewer hours on communication. And, the Wall Street Journal claims that a survey of 10,000 working Americans argues remote work is just as productive or more so than office-based work. Some participants even suggested that working from home increased productivity by 30%!

Shocked? Don’t be. According to The Muse, middle managers waste 35% of their time on unproductive meetings, while upper management devotes as much as 50% of their day to these time-wasters. No wonder everyone’s so stressed!

Improved Work-Life Balance

benefits of working from home

When you’re stuck in traffic or public transportation before or after work, do you ever wonder how much time you spend commuting? Well, wonder no longer. Data from the U.S. Census Bureau reveals workers in 2019 spent on average 27.6 minutes one way getting to work. Sadly, this all-time high equals 55 minutes per day and 14,407 minutes per year (or 240 hours). An employee spends 10 days of their life solely traveling to work! Obviously, the metrics are worse if you live in a high-density driving city like Los Angeles, San Francisco, Dallas, and others. Yikes!

Now, imagine how long your commute from your bedroom to your home office/living room will take. Your commute time just dropped dramatically, and you no longer are afraid of being late to work. You also don’t have to take half-days because of doctor appointments. And, if you’re a parent, the benefits of working from home are life-changing. Forbes claims parents are 7% more likely to have an improved work-life balance by working from home. And, this percentage exponentially increases when you focus solely on mothers. In fact, moms reported a whopping 30% increase in job satisfaction because of telecommuting.

More Cost-Effective

As Donna Summer says, you “work hard for the money.” So, why not get the most bang for your buck? Well, remote work affords this. (See what I did there?) Glassdoor examined the cost of commuting. For starters, the average gallon of gasoline is $4 and the yearly cost of car insurance is $1,000. Or, if you can use public transportation, this is at least a $135 per month expense. The result? Glassdoor claims the average employee spends $1,483 per year getting to and from work. In other words, based on the national average salary of $51,168, 2.9% of your salary is devoted to getting to work. Even further, Flexjobs claims 38% percent of remote workers say they’re saving at least $5,000 total per year, with 20% arguing their savings are as high as $10,000!

Also, let’s not forget another important factor﹘location, location, location. If you’re not tied down to going to a physical office, you’re not anchored to any place. So, you can move somewhere with a lower cost of living than say, New York or San Francisco. Upwork researchers discovered 52% of employees migrating out of expensive cities plan on buying a house 10% or cheaper than their current residence. This adds up to more money in your bank account.

Increased Freedom

benefits of working from home

Finally, one of the biggest benefits of working from home is the freedom you gain. On a sunny day, you can take your laptop and work outside. Or, you can do small chores around your house in your downtime. If you’re adventurous, you can set up shop in a different city every few weeks. In fact, Tech Monitor reveals 11 million remote employees in 2020 worked while traveling﹘even during the pandemic.

And, Flexjobs reveals that 38% of people who can work remotely full-time would consider moving to a better or different climate. And, 58% of respondents cite a better quality of life as a reason to work from anywhere﹘literally. Your office is your oyster.

Employer Perks

For companies, remote work isn’t a one-way street of perks. This symbiotic relationship benefits organizations too. OWL Labs found a 62% increase in employee company loyalty for remote workers. Additionally, Flexjobs reports 58% of workers said they will look for a new job if they cannot continue remote work. Your company is playing a dangerous game by forcing the return to the status quo of office-based work.

Also, telecommuting jobs open company talent pools significantly and increase diversity﹘by gender, gender identity, ethnicity, and age range. For example, Yello argues Gen Z wants more “work-life integration.” They crave companies who offer them work flexibility, including remote work possibilities. Remember, this isn’t an insignificant pool. Gen Z makes up 24% of the workforce. So, to recap, you’ll get productive, loyal, and happy employees. And, you can recruit top talent from one-fourth of the job pool. Why wouldn’t your business sign up for that?

Final Thoughts About The Benefits of Working From Home

The benefits of working from home can have a profound impact on both an employee and employer’s life. In fact, Consumer Acquisition has always been remote since our founding in 2013, and we’ve thrived in this model. Consumer Acquisition is a technology-enabled marketing services company. We’ve managed more than $3b in creative and social ad spend for the world’s largest mobile games, apps, and performance advertisers. Recently, we’ve been honored with The Startup Weekly’s 2021 Marketing & Advertising Companies to Watch Award. So, if you’re interested in a meaningful career with the benefits of working from home, visit our jobs page.

Consumer Acquisition Celebrates Our 8th Anniversary!

Consumer Acquisition is pleased to celebrate our 8th anniversary! From our humble beginnings in 2013 to being named to Inc.’s 5,000 Fastest-Growing Private Companies in America the past two years in a row, it has been quite the ride so far! Recently, we were named The Startup Weekly’s 2021 Marketing & Advertising Companies to Watch Award.

Consumer Acquisition 8th Anniversary

Our journey has been a rewarding one so far, and we are looking forward to what is next. We would like to thank everyone who has been part of the Consumer Acquisition team. In fact, we would not be here without all of your extraordinary talents, hard work, and contributions. All of which propelled us to the next level.

We are excited to ‘level up’ as we enter our 9th year.  In addition, we are experiencing significant growth and have doubled our team in the last twelve months. Now we have team members in 12 countries!  We have also launched our new creative division CA+ to expand our creative services and platforms. We offer thumb-stopping creative across live-action, photography, user-generated videos, 2D/3D animation, motion graphics, gameplay capture, and much more.

While we do not want to give out all our secrets just yet, remember that big things are happening for us! If you are interested in performance advertising, creative and user acquisition across Facebook, Google, TikTok, Snap, TV, OTT, and DOOH, come join our team and be part of our exciting future! Make sure you follow us on LinkedIn, IG, Facebook, and Twitter to stay updated on the latest mobile advertising trends for Apple, Facebook, Google, Snap, and TikTok.

Simulation Games Storm8 Studios’ Home Design Makeover Creative Strategy

Creative is an advertiser’s best opportunity for a competitive advantage in social advertising. Soon, the combination of Facebook’s and Google’s Media buying automation with Apple’s removal of IDFA will make ‘winning’ creative ﹘the five percent of Facebook videos that are successful﹘of paramount importance. Here we break down simulation games app ads from Storm8 Studios’ Home Design Makeover with competitive trends & creative recommendations, so you can learn from their creative best practices.

Simulation Games

Home Design Makeover Competitive Analysis

Competitors: Design Home, Redecor, Property Brothers, House Flip, Home Maker, My Home: Design Dreams, HomeCraft, House Designer, Home Design: Caribbean Life, Word Villas, House Flip, Zillow, RedFin,, Homescapes, Gardenscapes, SimCity BuildIt, Design This Home, Decor Dream: Home Design Game and Match-3, My Home Design Story: Episode Choices, Lily’s Garden, Room Flip, Design Master

simulation games

Top Trending Ads & Platform Distribution

simulation games

Simulation Games Creative Trends

Home Design Makeover: What’s Working

  • Renovation Picker
    • The familiar format mimics player experience and showcases a range of design options to choose from when completing the task.
  • Game Trailers 
    • Showcases game graphics and overall app experience.
  • Before & After
    • Demonstrates overall app experience while engaging potential players.
  • Design Challenge 
    • A simple way to inject narrative (helping renovating couple), while showcasing the game.

simulation games

Simulation Games Iteration Ideas

  • Renovation Picker
    • Try new headers and alternate settings
    • Try more obvious fail options
  • Game Trailers
    • Show additional aspects of the game
    • Try more situations with a renovating couple
  • Before & After
    • Try more dramatic situations & FAILS
  • Design Challenge
    • Try new characters besides the renovating couple (a wider and more diverse range of characters)
    • Try more timed and budget challenges

simulation games

Simulation Games Creative Trends

Concept: Design Challenge

Create videos that offer new takes on design challenges:

  • Experiment with different budget constraints: $50 to $50K
  • Locate design challenges in exciting travel locations: Swiss Chalets, Beach villas in the South of France, or themed rooms
  • Try more near-miss wins and fails (girder or decoration falls after completion – surprise endings)

Competitors Utilizing Trend: 

  • Design My Room, Home Design: Caribbean Life, Property Brothers, Home Maker, Design Home, Redecor, Homecraft, many others

Player Motivations: 

  • Targets players interested in relaxation, completion & creativity, as well as desire to travel in the current global situation

simulation games

Concept: Design Challenge/Client

Create videos featuring more client challenges:

  • Opportunity to humanize the game
  • Can feature a range of clients that are demanding, eccentric, or indecisive
  • Adds to game narrative
  • Can feature female-centered scenarios

Competitors Utilizing Trend: 

  • Home Design: Caribbean Life, Redecor, My Home Design Story: Episode Choices, Design Home

Player Motivations: 

  • Targets players interested in relaxation, completion & creativity, while adding narrative element to app

simulation games

Concept: Renovation Challenge

Create gameplay concepts that utilize voice over or talk/thought bubbles to mimic player experience:

  • Adds humor to gameplay
  • A different way to utilize gameplay
  • Can impart player tips and tricks

Competitors Utilizing Trend: 

  • Flip & Dive 3D, Drive & Park, many others

Player Motivations: 

  • Targets players interested in humor and achievement

simulation games

Concept: Game Trailer

Create videos explaining the app in more detail, to differentiate from other design apps and drive home benefits of playing:

  • Overview of different aspects to attract more players and remove hurdles to trying/downloading:
    • Daily challenges
    • Leveling up to access more homes/unlocking rooms
    • Interior design with real, high-end brands
    • Connecting to a creative community
    • Improvement of design skills

Competitors Utilizing trend: 

  • Decor Dream: Home Design Game and Match-3, My Home: Design Dreams, My Home Design Story: Episode Choices

Player Motivations: 

  • Targets players interested in design as well as social connection, learning, and competition


simulation games

Concept: Noob vs. Pro

Create side by side videos that demonstrate achievement within the game:

  • Highlights levels and learning element of the game
  • Humorous aspect (Me vs. My BFF, etc.)

Competitors Utilizing trend: 

  • Decor Dream: Home Design Game and Match-3

Player Motivations: 

  • Targets players interested in competition and completion

Concept: Relaxation

Create videos that highlight the relaxation aspect of the game:

  • Redesign cluttered/hoarded spaces to become peaceful, meditative spaces
  • Redesigning rooms with an emphasis on feng shui
  • Decorate rooms for a specific relaxation benefit: nursery, workout room, meditation room, home office
  • Create testimonial/review videos focused on relaxing elements of the app

Competitors Utilizing Trend: 

  • Design Home, Redecor

Player Motivations: 

  • Targets players interested in relaxation

Concept: Female Story

Create videos that utilize female stories to drive the reason for renovating and/or designing:

  • Adds a narrative element to the game
  • Targets female players
  • Attracts players from other game genres

Competitors Utilizing Trend: 

  • My Home: Design Dreams, Lily’s Garden, Word Villas, Homescapes, Gardenscapes

Player Motivations: 

  • Targets players interested in narrative as well as design & completion


Non-Competitor Concept: Testimonial

Create concepts integrating real reviews of the game:

  • Attracts players while legitimizing the game
  • Could be a combination of gameplay and copy or gameplay and video

Non-Competitors Utilizing trend:

  • Match to Win, Solitaire Epic Adventure, Bingo Clash, Lucky Day, Episode, many others

Player Motivations: 

  • Targets players unfamiliar with the game

Reveal more Simulation Games Storm8 Studio’s Home Design Makeover Secrets!

Download Home Design Makeover Secrets Today!

Check out more of our creative here!

Hypercasual Games Voodoo’s Draw Climber Creative Strategy

Creative is an advertiser’s best opportunity for a competitive advantage in social advertising. Soon, the combination of Facebook’s and Google’s Media buying automation with Apple’s removal of IDFA will make ‘winning’ creative ﹘the five percent of Facebook videos that are successful﹘of paramount importance. Here we break down hypercasual games app ads from Voodoo’s Draw Climber with competitive trends & creative recommendations, so you can learn from their creative best practices.

Check Out Our Hypercasual Gaming Reel!

Hypercasual Games

Draw Climber Competitive Analysis

Competitors: Traffic Run, Pick Me Up!, Drive and Park, Clean Road, Stack Ball 3D, Twist Hit!, Traffic Turn, Traffic Racer, Traffic Rush 2, Pixel Toy Car Run 3D, Car Run Racing Fun, Traffic Jam, Road Race 3D, Smashy Road, Tear the Cloth, Bungeet!, Shape Slicer 3D, Jump Race!, Mr. Slice, Rolly Hill, Flip & Dive 3D, Stair Master!, Color Adventure: Draw the Path, Tricky Line: Draw the Part, Ball Slider 3D,, Jelly Shift: Obstacle Course Game, Rolly Legs, Recharge Please!, Stack Colors!, Epic Race 3D, Slap Kings

draw climber

Top Trending Ads & Platform Distribution

hypercasual games

Hypercasual Games Creative Trends

Draw Climber: What’s Working  

  • Gameplay:  Gameplay ads are simple, engaging, and make the game look like a fun challenge. Different backgrounds can be used to augment gameplay and keep the ads from looking too similar.
  • Headers: Headers challenge players with a variety of achievement, IQ-related, or provocative messaging.

draw climber gameplay

Hypercasual Games Iteration Ideas

  • Continue gameplay but augment with comedic voice over or talk bubbles
  • Try influencer or player inset reviews with gameplay
  • Continue backgrounds but experiment with seasonal or holiday backgrounds
  • Continue headers but try even more provocative language

hypercasual games app ads

Hypercasual Games Creative Trends

Concept: Achievement

Create concepts that focus on achievement and unlocking levels within gameplay: 

  • Higher levels create expectation and offer motivation for players
  • Headers can be achievement-focused
  • Overcomes obstacles to downloading and play

Competitors Utilizing Trend:

  • Stack Ball 3D,, many others

Player Motivations: 

  • Targets players interested in achievement

hypercasual games app ads

Concept: Timed Challenged

Create concepts that add a timed element to the game: 

  • Add time limits and time-related headers to the climbing task
  • Finger draws and redraws legs, either winning in time or resulting in a fail

Non-Competitors Utilizing Trend:

  • Pick Me Up, Traffic Run, many others

Player Motivations: 

  • Targets players interested in achievement

hypercasual games app ads

Concept: Comedic Add-On

Create gameplay concepts that utilize voice over or talk/thought bubbles to mimic player experience:

  • Adds humor to gameplay
  • A different way to utilize gameplay
  • Can impart player tips and tricks

Competitors Utilizing Trend: 

  • Flip & Dive 3D, Drive & Park, many others

Player Motivations: 

  • Targets players interested in humor and achievement

hypercasual games app ads

Concept: Player Focused

Create concepts that focus on players when they unlock levels, win or fail miserably:

  • Legitimizes the game
  • Communicates different game benefits (relaxation, IQ, achievement, etc)

Competitors Utilizing Trend:

  • Slap Kings

Player Motivations: 

  • Targets players interested in achievement and social connection

hypercasual games creative trends

Non-Competitor Concept: Testimonial

Create concepts integrating real reviews of the game:

  • Attracts players while legitimizing the game
  • Could be a combination of gameplay and copy or gameplay and video

Non-Competitors Utilizing Trend:

  • Match to Win, Solitaire Epic Adventure, Bingo Clash, Lucky Day

Player Motivations: 

  • Targets players unfamiliar with the game

hypercasual games app ads

Non-Competitor Concept: Mental Benefits

Create concepts that leverage mental benefits of playing Draw Climber:

  • Targets an older demographic (50+)
  • Test new headers like: “Elevate your IQ,” “Stay on the ball,” and others
  • Test IQ concepts where fails lower IQ and wins increase it

Competitors Utilizing Trend:

  • Solitaire, WSOP

Player Motivations: 

  • Targets players interested in self-improvementhypercasual games creative trends

Non-Competitor Concept: Picker

Create concepts that add a picker and failure element to the game: 

  • Choose which legs will help you go forward and climb from multiple options
  • Picking the correct option results in a win or incorrect legs result in a fail

Non-Competitors Utilizing Trend:

  • Tuscany Villa, Sweet Escapes, many others

Player Motivations: 

  • Targets players interested in achievement and how to play the game

Reveal more Hypercasual Games Voodoo’s Draw Climber Secrets!

Download Draw Climber Secrets Today!

Check out more of our creative here!

Consumer Acquisition Receives The Startup Weekly’s 2021 Marketing & Advertising Companies to Watch Award

Consumer Acquisition was today recognized by The Startup Weekly as one of the 2021 Marketing & Advertising Companies to Watch. The Startup Weekly presented the Marketing & Advertising Companies to Watch awards to businesses that showcased strong growth and excellence in 2020.


This falls on the heels of Consumer Acquisition’s recent launch of the agency of its creative service, CA+. CA+ focuses on big-brand thinking, strategy, and creative for clients. Consumer Acquisition has created hundreds of thousands of ads via animation, editorial, and motion graphics. Now, CA+ allows us to offer a wider breadth of services to support mixed media distribution. It also has a more flexible service model. For instance, we create, test, and deploy high-performing live-action, post-production, and 3D animation into the digital ecosystem. Measurable client results are our single focus. CA+ provides creative for TV, OTT, DOOH, Facebook, Google, YouTube, TikTok, Snap, Web, and more. Creative that ranges from integrated brand campaigns to individual asset creation.

What the Award Means to Us

Brian Bowman, CEO of Consumer Acquisition, recently spoke about the award. “We truly appreciate this recognition from The Startup Weekly. Times are changing as Apple is set to remove IDFA. In addition, Facebook and Google have increasingly automated their media buying algorithms. As a result, these changes increase the demands for creative that performs across channels. So, that’s why we launched CA+ and brought on industry veteran Evan Astrowsky as our GM of Creative Studio. Therefore, our creative capabilities are even stronger with his addition and CA+. In fact, we look forward to providing the most scalable, automated, and data-driven creative development in the market today.”

This Year’s Award

This year’s Marketing & Advertising Companies to Watch awards attracted a record number of applications across company stages in the United States. The winners were selected by a panel of judges comprised of top executives, founders, investors, and industry experts. Then, the companies were evaluated based on growth and the strength of the product or service. Also, on their impact on the industry and their commitment to customer success.

“This year’s award recipients represent the very best of entrepreneurial excellence in the United States. The judging panel was thoroughly impressed by the accomplishments of all awardees,” said Peter Justin, Managing Editor of The Startup Weekly.

About The Startup Weekly

The Startup Weekly is a leading independent source of news, insights, interviews, and awards. They provide this information for business builders across all sectors of the economy. Also, the company’s media contributors include founders, business executives, investors, and other thought leaders. So, for those of you pursuing entrepreneurial excellence, The Startup Weekly is committed to establishing a community for you. Visit for more information.

To learn more about CA+, visit

The Ad Agency ‘Big Lie’

The traditional ad agency/production company model is predicated on everyone participating in the ‘Big Lie.’ The ‘Big Lie’ is for how a pro-co charges an agency a 20% mark-up. So, if your total costs is $250K production, the pro-co markup is $50K. Unfortunately, most agencies then markup another 15% – 30%! At even 15%﹘which is $37,500﹘a brand is paying $87,500, or 35%, in fees for a $250K total shoot! Yet, all these parties accept ‘The Big Lie’ as the norm, but it’s anything but.

Now, big brands are wising up to being overcharged costly fees. Brands employ cost consultants who are production experts in every sector of the business. Their job is to unearth what they believe the true costs of a shoot are. These cost-gouging practices have come to light, so brands created their own in-house agencies. This includes world-renowned ones like Airbnb, Chobani Yogurt, Squarespace and Anheuser-Busch. In fact, Forbes claims 78 percent of brands have created their own agency/production company.

But, what if your brand can’t afford to do this? Or, what if your big brand doesn’t have the staff,  time or skills to address all the marketing needs across all channels and platforms? How do you combat ‘The Big Lie’ then?

That’s why we created CA+. CA+ gives all brands a viable alternative to the broken agency model, nimbly providing breakthrough creative while delivering transparent costs.

The Typical Ad Agency/Production Company Shoot

Currently, most large commercial shoots yield 2-4 assets upon completion. So, if each shoot on average costs you $250,000 after fees, you can see how quickly the cost of creative assets adds up. But, if you have shoots that filled all the verticals and yielded hundreds of different assets﹘in all shapes and sizes all ready to be a/b tested and recombined﹘your brand can avoid creative fatigue. Suddenly, the inflexibility and expensive nature of commercial shoots is no longer oppressive to your budget, timelines and capabilities.

And, this is where we come in with a better brand / ad agency model.

Why CA+

Our simple idea is to create a scalable new model of production to rise out of the ashes of the old-school, fixed bid, rigid model. This is why CA+ was born. We want to destroy the “firm bid” for good. Unfortunately, firm bids put brands, agencies and production companies in this mess. Budgets are decreasing because of them, and the push toward digital marketing is, in one sense, a direct result of the cancerous firm bid.

The Transparent Pricing Fix!

why CA+

Transparent pricing differentiates CA+ from all other agency/production company models. This allows a brand to be presented with a cost to create a piece of content, with a fixed 15% mark up. Then, when the shoot is over, clients are given a complete accounting statement with time cards, vendor agreements/invoices, etc. If CA+ goes over budget, we pay the difference. If CA+ saves our clients money, you get a discount on the next project. It’s transparently honest, and this doesnt exist in a client/vendor relationship. But, we are in it for the long-haul relationships with our clients. Truthfully, we don’t see the value in ‘The Big Lie’ of cost-gouging that brands have experienced for way too long.

How You Get 57% More Money Toward Your Shoot

Let’s circle back to the cost of each shoot. Traditionally, only $162,500 of your budget was going to the actual production costs in the old model. Now, you only pay the 15% fee, which is $37,500. So, instead of the two markup costs that made your total fees reach $87,500, you only pay $37,500. This means 57% more of your budget is devoted to your actual production! Again, if you subscribe to the philosophy creative is king﹘and you should﹘you’re constantly preventing asset fatigue. Imagine what the right media buying team with a proven strategy that leads to a strong ROAS can do with assets that have 57% more production value behind them. Truthfully, your projected yearly profits will sure look a lot better when you forget ‘The Big Lie’.

Mondo Shoots

And, here’s something that should be music to advertisers’ ears everywhere﹘mondo shoots. These shoots allow you to get hundreds of assets rapidly across all mediums. So, if you’re rebranding or building an asset library, you’re not getting the traditional >5 assets the old model yielded. You’re getting hundreds of assets simultaneously. They are:

  • Photographs, high-quality video, vertical video, landscape, 1×1, etc.
  • On-location photography of your product or an actor pitching your product across all mediums
  • Social/influencer assets
  • Extra assets necessary to A/B test variations and iterations of the original concepts

With CA+, we use multiple smaller sets to quickly move between different creative ideas. And, we have multiple units shooting at the same time. Our mondo shoots give you the freedom to pivot your campaign when the data reveals what’s working.

Creative Driven By Performance

Also, CA+ offers something the traditional agency production model cannot﹘or will not﹘offer. You get:

Data: You can plug into a world-class, proven platform to review content performance. Our platform, AdRules, provides you with competitor trends and ads at the click of a button and comprehensive creative analytics across a variety of platforms.

Results: We deliver high-quality content, and every dollar spent is accounted for.

Speed: We’re known for high-caliber creative, quick video production, and great results. And, we’re providing this for CA+ with live action!

Test Before TV

why CA+

The ad agency/production company model also features ‘The Small Lie’ involving TV advertising. Unfortunately, TV ads are expensive, and it’s difficult to adjust content midstream. So, your ad buying team uses projected viewership numbers to forecast impressions in hopes your content gets as many eyeballs on it. The ‘Small Lie’ is, there’s no other choice, and you have to run the risk of your expensive creative flopping. But, we don’t subscribe to this philosophy. Instead, we believe in delivering ‘winning’ creative. So, we A/B test your assets on digital platforms like YouTube to collect performance data. Then, we take the most optimized ads and launch them on TV. In other words, we make sure your content is ready for its TV closeup, Mr. DeVille.

Blockbuster Creative for Scalable Advertising

Consumer Acquisition provides blockbuster creative that powers scalable advertising. CA+ offers the following services:

  • Live Action Video Production
  • Photography Production
  • Full Post-Production Services
  • 3D Computer Animation
  • Gameplay Capture
  • Branding
  • AppStore Icon & Video Design and A/B Testing

How We Can Help

So, why CA+? It’s the democratization of video production. And, our elite Hollywood storytelling creative team provides breakthrough creative ideas. Their vast animation and social advertising experience unlocks original creative concepts. These concepts make social, TV/OTT/DOOH/OLV, UGC or influencer campaign advertising profitable. Please reach out to for creative driven by performance.

Download CA+ Overview Today!

Hey Apple, You Suck!

Apple is trying to deliver the knockout punch to the mobile app marketing industry. Unfortunately, it seems to have connected. First, the loss of the Identifier for Advertisers (IDFA) and Apple’s App Tracking Transparency (ATT) privacy policy is official. This happens on Monday, April 26, 2021. Now, a lot of us mobile advertisers feel like we’re fighting a losing battle against Apple. Currently, Spotify, Epic Games, and others are calling for anti-trust measures against Apple.

Hey Apple, You Suck!

Apple claims to be seeking “fairness” by enacting ATT. But, they prohibit downloading apps unless you download the app directly through the App Store. Also, they get a cool 30% commission charge from downloads. Interestingly, the commission tax isn’t fairly applied. For instance, sales of other goods and services like Uber, Instacart, or Grubhub are not impacted.

Also, Apple is adding a “suggested app ads” feature to App Store. This feature debuts at the end of the month, and suggested apps are displayed prominently on the main page of the App Store. Again, the irony is these suggested apps are based on a user’s Apple ID, so age, interests, previous downloads, and more are factored in. So, how is this seeking “fairness” and focusing on user privacy concerns?

To further highlight Apple’s lack of fairness, they require the use of their proprietary in-app payment system. Yup, Apple forces users to use ApplePay instead of less-expensive payment methods like PayPal. And, this is under the guise of security and privacy protection for consumers. However, Apple still has major issues with App Store Scams and fake apps.

But, Spotify points out how Apple’s desire for “tracking fairness” doesn’t always apply. For example, if a user would like to select a default audio platform that isn’t Apple Music, they can’t. So, Apple Music is your forced default, regardless of your preference. Is Apple acting as a consumer advocate or in their own best interest?

Apple and iOS advertising

Image Credit: 9to5Mac

ATT Ramifications

I believe iOS14.5 and ATT are Apple’s attempts to wrench back merchandising control from Facebook and Google. Personally, iOS 14.5 is a blatant and overly aggressive tracking change. It’s artificially cloaked as “consumer privacy” to allow Apple to try to claim the moral high ground.

The ramifications of ATT are not exaggerated. Sadly, it’s a tectonic shift that will roll back advertising efficiency 15 years. Unfortunately, Apple was the only party involved in ATT development. This is diametrically opposite of Google’s privacy sandbox, which is being done with open industry participation.

Can Apple really claim the moral high ground? Truthfully, what Apple is doing is defining what they deem as acceptable privacy and tracking. True consumer choice allows users to choose to be tracked or not. So, “who watches the Watchmen?”

Apple users cannot opt-out of being tracked by Apple and app developers. Instead, Apple is drawing an arbitrary line around sharing of tracking information. Yet, they call that “a human right”. So much for privacy! Today, iOS users don’t have a choice to protect their privacy. They cannot use other App Store marketplaces to buy or download apps. They’re forced to use Apple’s AppStore, and can’t pay for purchases through a neutral third party. So, Apple tracks your downloads, purchases, and your music. But, heaven forbid a third-party app does that!

The True Motive of ATT

Unfortunately, this isn’t some conspiracy theory on the fringes of the Internet. Sadly, ATT is﹘in my opinion﹘part of a broader movement to prolong users’ dependency on Apple. Users must use AppStore to find and download any and all apps to their iOS device. And, the AppStore doesn’t have good merchandising or recommendations that are beneficial to the user. In fact, it’s an annoying and unnecessary step between advertising and installing. But, it’s Apple’s attempt to regain control of content distribution on iOS.

Truly, ATT inflicts maximum damage on performance mobile app advertising and the open web. It’s a blatant power grab to consolidate market power. And, it continues to allow Apple to operate its own AppStore closed ecosystem. They still define the rules for privacy. Apple can track and report as they see fit. Yet, they still claim to be a consumer advocate.

Apple is Targeting Third-Parties

ATT is intentionally attacking the third-party ecosystem. Moving forward, this ecosystem will be challenged to personalize and customize advertising. So, you can no longer enhance and enrich a user’s experience through targeted ads. Today, advertisers are very efficient at matching users to interesting apps. In fact, ads are a huge factor in content discovery. But, if app developers can no longer survive on advertising, where do they turn? Oh, right﹘Apple. Yes, Apple has developed a way to force app developers to need them even more.

Monday’s iOS 14 rollout shakes the mobile advertising ecosystem to its core. The small-to-mid-size developers and companies that service those firms will be the most impacted. Unfortunately, the loss of personalization will put the mobile advertising industry back 15 years. The number of ads consumers see will not decrease. However, the number of spam ads (non-personalized) will quickly become overwhelming. Companies in industries with branding dollars like CPG, insurance, pharmaceuticals, and automotive will use their large coffers to inundate mobile app consumers. Will ATT result in a better advertising experience for users? No. But, it will drive lots and lots of ads no one cares to see.

Automation and Account Simplification Will Drive Layoffs

Unfortunately, another consequence of Apple’s ATT will be layoffs. It is basic common sense. If you can’t run advertising as efficiently as you could last month, you are going to pull back the budget. And, if the inability to identify people most interested in an experience, media buying will require fewer people.

And, SKAdNetwork’s very limited tracking capabilities will drive massive consolidation of social advertising accounts. In fact, the gaming and performance industries will see significant account consolidation. Currently, advertisers and agencies have competed and benchmarked each other using unlimited ad accounts. Not anymore. As a result, most mid-to-large advertisers will streamline media buying. They’ll take their only iOS14 accounts in-house and consolidate. Consolidation is all around us Applovin buys Adjust, EA buys Glu Mobile, etc.

What You Can Do

Still, with the loss of IDFA, account simplification, and media buying automation, creative is again king. So, no matter what happens, you still need to prioritize content. Yes, there will be a fundamental shift in creative testing away from the simplicity and purity of A/B testing. Now, you’ll simply upload your assets into asset feeds for “blob optimization.”

Soon, you’ll see a shift from variation and simple creative enhancements to all-new creative concepts. This will cause a massive increase in the need for better, faster, cheaper creative services. Fortunately, Consumer Acquisition can provide this for you with our new CA+ creative services agency.

Here are some creative best practices you can use for your mobile game advertising:

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