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Audience Builder Express: Building Facebook Audiences in a Flash

Audience Builder Express: Building Facebook Audiences in a Flash

  • by Brian Bowman
  • May 14, 2019

Audience Builder Express: Building Facebook Audiences in a Flash… In mobile app marketing, complacency kills. Every ad you produce, no…

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Google launches App ad creative partner program featuring ConsumerAcquisition.com

Google launches App ad creative partner program featuring ConsumerAcquisition.com

  • by
  • May 8, 2019

SAN FRANCISCO, Calif. — May 8, 2019 — Today during Google I/O’s keynote address, ConsumerAcquisition.com was announced as one of…

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Why User Acquisition is Dead and Facebook & Google Creative are King!

Why User Acquisition is Dead and Facebook & Google Creative are King!

  • by Brian Bowman
  • April 30, 2019

User Acquisition is dead, so what’s next for UA managers and social advertisers? Forget everything you thought you knew about…

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How to Edit Thousands of Videos with Our Bulk Video Editing Tool

How to Edit Thousands of Videos with Our Bulk Video Editing Tool

  • by Brian Bowman
  • April 24, 2019

Finding a winning video ad can be difficult. Often, advertisers have to test many different variables. For every one of…

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How Internal and External Marketing Teams Can Work Together

  • by Brian Bowman
  • April 16, 2019

Having an internal marketing team is critical for businesses to reach and sustain the highest possible net profit. In order…

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5 Tips for Creating Facebook Stories Ads

  • by Brian Bowman
  • April 9, 2019

In September 2018, Facebook launched Stories Ads to global advertisers. This ad format offers marketers a new way to engage…

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What Marketers Need to Know About Facebook’s Campaign Budget Optimization

  • by Brian Bowman
  • April 2, 2019

Facebook launched Campaign Budget Optimization (CBO) a year ago to give social marketers the option for machine learning to control…

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Scaling Social Advertising: A Guide for Game Publishers

  • by Brian Bowman
  • March 26, 2019

Scaling Social Advertising: A Guide for Game Publishers… Developing and publishing a game has many challenges, and the go-to-market launch…

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